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http://www.thefoundry.co.uk/articles/2011/01/25/207/mari-12-released/

 

http://www.cgrecord.net/2011/01/mari-12-released.html

 

http://img137.imageshack.us/img137/208/23045068882.jpg

 

Now shipping MARI 1.2 adds Python integration, Texture Mirroring, a levels filter and improved GPU detection and support.

Now shipping MARI 1.2 adds Python integration, Texture Mirroring, a levels filter and improved GPU detection and support.

 

MARI 1.2 adds support for Python 2.6.5, allowing users to produce scripts that seamlessly integrate MARI in to your workflow.

 

Examples of importing exporting and project creation are provided along with more detailed examples of asset management integration and scene management.

 

Texture Mirroring is a small feature that can be very useful when painting UV assets.

 

Although it is not a real time symmetrical painting solution, it does allow symmetry to be achieved. Simple paint the right side then mirror to the left.

 

Fractal noise is a useful tool in any artists toolbox. It can be used to add natural looking detail quickly and easily. MARI 1.2 implements two fractal noise tools.

 

The Noise Filter fills a channel with user controllable fractal noise. This channel can then be used in a normal shader configuration.

 

The Fractal Noise Mask is a user controllable masking tool that users generated noise to mask off different areas.

 

After many requests we've added a Levels Filter. The filter changes in the colour levels in the paint, by setting the white point, midstone, and black.

 

New shader modules have been added for masked bump and improved Normal mapping.

 

MARI now includes the ability to copy shaders between objects easily. Keeping shaders in sync can be quite difficult but this tool makes light work of sharing shader configurations between objects.

 

With this release we've qualified more GPUS and added much better checking for supported GPUS and driver versions.

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